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Diffstat (limited to 'games/xrubik/pkg-descr')
-rw-r--r-- | games/xrubik/pkg-descr | 69 |
1 files changed, 2 insertions, 67 deletions
diff --git a/games/xrubik/pkg-descr b/games/xrubik/pkg-descr index 81be555cce13..ed39354c9c8f 100644 --- a/games/xrubik/pkg-descr +++ b/games/xrubik/pkg-descr @@ -1,69 +1,4 @@ Xrubik, X-based rubik's cube(tm) - Click on the left mouse button to move a piece. Release it on a - piece in the same row and on the face. The puzzle will then turn - towards where the mouse button was released. - Click on the middle mouse button toggle the practice mode. (This is - good for learning moves). Also 'P' or 'p' do the same thing. - One must double click on the middle mouse button if the puzzle is - being worked on. - Click on the right mouse button if you want to randomize the puzzle. - Also 'R' or 'r' do the same thing. One must double click on - the right mouse button if the puzzle is being worked on. - 'I' or 'i' to increase the number of cubes. - 'D' or 'd' to decrease the number of cubes. - 'O' or 'o' to toggle orient mode. (I prefer the orient mode since - it is slightly more challenging). - 'S', 's' to auto-solve. It only works on 1x1x1, 2x2x2, 3x3x3 cubes. - For the 3x3x3 it only solves it in the non-orient mode. - 'U' or 'u' to undo last move. - 'G' or 'g' to get a saved puzzle. - 'W' or 'w' to write or save a puzzle. - 'Q', 'q', or Control-C to kill program. - - Key pad is defined for 2d rubik as: - / - - 8 - ^ - 4 < 5 > 6 - v - 2 - - The key pad along with the use of the mouse will allow you to move the - cube i.e., - KP_DIVIDE=>CCW - KP_8=>Top - KP=>Left KP_5=>CW KP_6=>Right - KP_2=>Bottom - - Key pad for 3d rubik, use your intuition (is this a cop out or what?). - The key pad is defined differently depending on which side of the cube - your mouse is pointing at. One thing that stays the same is KP_5=>CW. - - The control key allows you to move the whole cube at once without - being entered as a move. Hold down the control key while using the - left mouse button or the keypad. - One has to orient the faces in orient mode, besides getting all the - faces to be the same color. To do this one has to get the lines to - be oriented in the same direction, this only matters with center - cubes (i.e. those cubes not on a corner or edge). This does add - complexity so there are 2 sets of records. - - Try resizing the cube. Notice the puzzle resizes to take advantage - of the "room" available. - - The title is in the following format (non-motif version): - xrubik{2|3}d: {1|2|3|4|5|6} @ (<Number of moves>/\ - {<Record number of moves>|NEVER|PRACTICE}) - <Comment> - {2|3}: current dimensional view - {1|2|3|4|5|6}: number of cubes per edge - {<Record...}: puzzle is either in practice mode or record mode - In record mode, if there is no record of the current puzzle, it - displays "NEVER". - - If you were looking for a auto-solver, sorry. One of the problems in - auto-solvers the generally don't work for different number of cuts. - If you know of one let me know. There is a real neat 3x3x3 cube called - "magiccube" with a better 3-D look, a auto-solver, and Motif. Use - "archie" to find "magiccube" at the site nearest you. +Rubik's cube is a puzzle that you put same color pieces to +the same faces on a cube. |